LOL I hear you. I do eventually want to do android but I need to learn more about it before I start doing android because if things aren't working right not sure I'll know how to fix it, but it's def on the list.
If it were your graphics card that was causing issues, I doubt I could even *run* the game, which I had no issues with. Your card is literally 5x better than mine.
My card lacks sufficient memory to render large scenes and is very slow. Rendering the images and displaying them work differently. With the game you're just looking at a jpg. When it's rendering, it's loading everything in the scene into memory to create the image and with the limited memory of my card... I hit the cap very quickly.
Yeah... I didn't realize how resource-intensive rendering was prior to starting this project. I've had to make some adjustments to stay within the confines of my hardware hehe.
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*cries in Android*
LOL I hear you. I do eventually want to do android but I need to learn more about it before I start doing android because if things aren't working right not sure I'll know how to fix it, but it's def on the list.
I can wait. As long as you at least want to implement it I'm happy 😅
This is really good so far. It's very promising. I'm excited for more!
Wow, ty I really appreciate it and glad you're liking it so far. :)
If it were your graphics card that was causing issues, I doubt I could even *run* the game, which I had no issues with. Your card is literally 5x better than mine.
My card lacks sufficient memory to render large scenes and is very slow. Rendering the images and displaying them work differently. With the game you're just looking at a jpg. When it's rendering, it's loading everything in the scene into memory to create the image and with the limited memory of my card... I hit the cap very quickly.
Well in that case I suspect I would not, under any circumstances, be able to render a single thing in 3D, because you have 4x as much VRAM as I do.
Yeah... I didn't realize how resource-intensive rendering was prior to starting this project. I've had to make some adjustments to stay within the confines of my hardware hehe.